![]() Autodesk® Maya® 2017+, Autodesk® Maya LT™ 2017+, and Autodesk® 3ds Max® 2017+ are the three applications currently supported.Ĭlick the Browse button to choose a 3D modeling software installed in a non-standard location.Ĭheck this option to keep the selected 3D modeling software open after installing it.Ĭheck this option to hide the native Send to Unity menu in Autodesk® Maya® and Autodesk® Maya LT™.Ĭlick this button to install Unity Integration for the selected 3D Application.Ĭlick this button to run the Component Updater to repair any missing FbxPrefab components if you were using version 1.3.0f1 or earlier of the FBX Exporter package. ![]() Select the 3D modeling software you want to integrate with Unity. The last selected path will be used and the filename will be based on the selected object's name. Once I export as an FBX, then import into Unity, then extract the textures, and place the model onto my scene, the eye textures (Material.001 & Material.002) are grey and do not look like how they’re supposed to. ![]() Use the Fbx Export Settings window to show or hide the Convert to Model Prefab Variant UI and to install the Unity Integration for Autodesk® Maya®, Autodesk® Maya LT™, or Autodesk® 3ds Max®.Ĭheck this option to hide the Convert to Model Prefab Variant UI when converting. I’m making a character for my first Unity game in Blender, and created some moveable eyes.
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